So, we only have one item for you this week, but we think it’s a doozy. It’s one of those too good to be true items, and if you as the dungeon master play it right, you can string them along for a little while thinking that the item is an ultimate tool to use, only to crash their world down around them.
We wrote this item up to be used for any system, so any rolls or random effects will have to be thought up by you. But all of the basics are listed in the description. Essentially, it starts out as a necklace that grants wishes… yes, anything they want. But these wishes come at a dreadful price that could leave the character in a potentially debilitated state.
Intrigued yet? Read more about this one-of-a-kind item.
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